Brief
Design a journey that leads from the inner world to the outer world.
Group Members
- Changlin Hou
- Cristele Saric
- Devin Wang
- Reagan Bbengo
- Tanya Singh
Time frame
- 23-27 January 2023
British history
Our second week of the Collaborative unit started off, on Monday 23rd, with a London Tour from Rosie Oliver from Dotmaker Tours who gave us ’a warm in the freezing cold’ British history lesson as we walked several places along the tour. She introduced us to many topics including the ’man’ as the single holder of authority or power starting from the Creator, our leaders, the Justice system, the tax-man and so on. Rosie in addition gave us an overview into what inspired much of London's architecture especially after World War II and insights into the statues or landmarks of people who have pieced together Britain as we know it around London.
Below are moments captured from the tour with Rosie that started from London Bridge to the High Court:
Psychogeography
Before we delve into this project, let us establish what this term means. Psychogeography involves ’exploring or experiencing the physical landscape in new ways’ (Pinder, 2005). In our case, we were to use digital means to aid this exploration starting or ending in Hackney Marshes and letting a pathway and route open up before us. On this quest was a task to trace and express the emotional, spiritual, historical and spatial connections of our experiences while there.
Out and about
Unlike previous projects that could be approached with internet resources or nearby interviews, this was a location-based exploration for solutions to the brief and as a team, we agreed to have Hackney Marshes as our starting point as it would be most convinient for everyone given we had few days for the project. Being deep into the winter season, we had to to match up to the challenge as the temperatures would as much expected be freezing cold.
The journey to Hackney Marshes
Using different means of transport - a combination of buses and the tube network from our respective residences, we set out for Hackney Marshes on Tuesday, 24th January 2023.
© Reagan Bbengo 2023
© Tanya Singh 2023
© Tanya Singh 2023Hackney Marshes' natural embrace
Hackney Marshes is endowed with natural beauty that is evidenced by greenery and streams of water running through the field. Also on location is a
© Tanya Singh 2023
© Tanya Singh 2023
© Tanya Singh 2023
© Reagan Bbengo 2023
© Reagan Bbengo 2023
© Reagan Bbengo 2023
© Reagan Bbengo 2023Landmarks of Hackney Marshes
In addition to Hackney Marshes' natural beauty were, man-made landmarks likewise caught our eye.
© Reagan Bbengo 2023
© Reagan Bbengo 2023Hackney Marshes' surroundings
Here are a few photos of places surrounding Hackney Marshes, with some being a few walks away.
© Tanya Singh 2023
© Tanya Singh 2023
© Tanya Singh 2023Squishiness of Hackney Marshes' soil
Being a marsh, we had a playful experience pressing our shoes against the soil surface and the feedback was a ’marshy’ sound from the wet soil.
© Reagan Bbengo 2023
© Reagan Bbengo 2023Human error
In world struggling with emmense effects of climate change, we came across a few abnormalies like an abandoned Lime bicycle in the river, a fallen tree and rubbish that had got stuck on branches from the riverflow.
Rubbish from the riverflow © Reagan Bbengo 2023
A fallen tree © Reagan Bbengo 2023
An abandoned Lime bicycle © Reagan Bbengo 2023A game - nowhere to somewhere
Tanya employed the idea of using papers with distances in number of steps as prompts for directions for example 100 steps foward, 200 steps backward, 25 steps left and so on. We used this game as a method to take us from ’nowhere’ to ’somewhere’.
Prompts © Reagan Bbengo 2023
Devin following prompt instructions © Reagan Bbengo 2023Narrating our experiences
Due to the randomness and the unexpectedness of the game, we told our experiences basing on where the prompts took us and how we felt when we finally got there.
Myself standing at the prompt end-point © Tanya Singh 2023Say cheese!
A light moment with everyone else whom we did our research with on Tuesday, 24th January 2023.
© Reagan Bbengo 2023Findings
To be able to establish why Hackney Marshes was a place of interest, we listed its key differences with Elephant and Castle, where the College of Communication, University of London is located.
Hackney Marshes:
- It gives a sense of calm and freedom due to the vast space.
- It is much colder and windy.
- It is lot quiter.
- It has fresh unpolluted air.
- It is easy to get lost due to lack of directions.
Elephant and Castle, an urban space:
- There is limited space.
- It is a considerably warmer.
- It has narrower spaces.
- It is loud due to traffic and settlement.
- It is somewhat polluted.
- It is a very busy area.
- It is very easy to get directions to your destination.
Design process
We had several ideas including an interactive map to nowhere from somewhere, a theatrical performance about direction, a navigation light source for that illuminates directions and we chose to narrate our experiences through use of an Arduino board and wires attached on top of our heads to express the fact that the media was coming from our thoughts.
Furthermore, we had collected several media files including videos and audio files that we could use to our advantage to design an experience.
Getting technical
To get started, we enlisted the help of CTL, the place for all things technical at London College of Communication, who got us going with a programmable Arduino board that would be the brains of the design, cable wire that would run from our bodies to the Arduino board and a memory card to store the mixed audio files. Below is a photo of Devin doing soldering of the wires to a length of about a metre each and then attaching metal clips at both ends thereafter.
Soldering by Devin © Reagan Bbengo 2023Planning
We planned to have the device somewhere hidden to bring an element of surprise to the presentation but our efforts went to the drain. So, we opted to just have it on the table.
A failed attempt to make a stand © Changlin Hou 2023Audio layering
I used DaVinci Resolve an ’all-in-one’ media editor to edit, mix and clean up the audio files together with sound effects and music for an all-round sound experience. Below are screenshots of the audio layering in DaVinci Resolve.
Audio layering © Reagan Bbengo 2023
Audio layering © Reagan Bbengo 2023Outcome
After long hours soldering, programming an Arduido board, audio mixing and body-testing, here was our presentation:
Feedback
Here was the feeback from our presentation:
- The background music overshadowed the dialogue in many cases and it was hard to pick up on a message.
- We could have had better narration for the audios or a more clear storyline.
- The sounds were much harder to grasp for those who didn't visit Hackney Marshes.
- Less is more!
Reflections
Here were my after-thoughts:
- When you use technology, something will go wrong at some point, have a backup plan.
- We could have considered making the audios more calming or therapeutic.
- Always consider a physical or visual design first unless it is the only approach as it is more experiencial than having audio only.
- Being in one place physically and imaginatively in another is fascinating and powerful enough on its own.
- We could have approached the project from point of taking Hackney Marshes and bringing it into D211, our learning studio.
- It was further proven how ideas can never be the same given the fact that we had different outcomes from the same place as a cohort.
References
Pinder, D. (2005), Arts of urban exploration: Cultural Geographies.
© Reagan Bbengo 2023